


The position of the key is random and can be obtained from any chest. If a battle is lost, the Trainer can purchase the instant win or wait 30 minutes before they can attempt the battle again.Įach level contains a number of chests and one of the chests will hold a while the remaining chests will each hold a Dragon Piece. Battles can be fought normally with no cost or can be won instantly in exchange for a certain cost. The total blue tile Blooming Jewel cost of a level is distributed among the different paths inside it. The amount of Food and Gold rewarded depends on the Level Modifier. Each tile step will reward the Trainer with either Food, Gold, or Scrolls. The limit starts at 200 and increases by rising values after the next reset, every time a level is completed, starting with Level 3, but maxing to 650, totaling up to 3,900 per pool. There is a certain limited amount of Blooming Jewels that can be earned within a 6-hour period per task. Trainers must perform various tasks to earn in order to navigate through each map level as each tile movement will cost a number of Blooming Jewels.
